Concept art and Illustration
TLDR.
I'm a Concept artist and Illustrator specializing in stylized characters, worlds, and visual storytelling. I've created game art for Redbird Learning and Live Lab, promotional illustrations for Glitch Productions on Knights of Guinniverse and Lackadaisy, storyboards and background art for ActuallyRea, and previously worked as an Animation Producer on Fortnite at Epic Games.
Alongside client work, I'm the sole artist, animator, and producer with Red Planet Games, the indie studio behind Power Well: Fates and Power Well: Titans. In my free time, I'm currently developing an original science fantasy comic called Aleu. I love creating bold, colorful designs that balance strong shape language, storytelling, and personality.
2025 - Present - Red Planet Games - Art Generalist
Products include "Power Well: Fates" and in-development projects such as "Power Well: Titans."
- Ran a successful Kickstarter campaign, reaching fully funded in the first 2 days.
- Animated a 2-minute product Trailer for Kickstarter and socials.
- Blue sky concept art of character designs, monster designs, world-dev exploration, and UI/UX design.
- Final product designs for play mats, cards, card boxes, shirts, banners, and promotional material utilizing Illustrator, Photoshop, and Blender.
- Worked with game designers to craft character designs that reflect their gameplay kit.
2025 - Present - Freelance - Illustration
Clients include Glitch Productions, Hot Topic, and Chaotic Great.
- Created evergreen illustrations for promotional and marketing use for Knights of Guinevere.
- Designed illustrations for a wide variety of print sized and mediums, including shirts, cards, and posters.
2025 - Present - ActuallyRea - Background Art, Storyboards, and Visual Development
Prism game dev (NDA), "I Hosted My First Panel - STORYTIME", and "I forced 2D artists to create 3D art."
- Established background design direction for storytime videos, and gave feedback to background art team on paint/color.
- Acted as production consultant for project management and scope exercises.
- Storyboards, Background Design and Paint, and Character Design.
- Blue sky concept art for game development, including building design and world development.
Mar 2023 - Jan 2025 - Epic Games - Producer
Fortnite Battle Royale
- Produced the Seasonal Animation Content and Animation Engineering Teams for multiple seasons,
owning multiple items across seasonal releases.
- Working closely with Art, Animation and Engineering Directors to ensure proper resource allocation across
multiple game modes.
Apr 2022 - Feb 2023 - Postcard Game Studio - Producer
Unannounced Open-World RPG-Shooter (Original AAA IP)
- Established original production processes for a start-up in collaboration with the Lead Producer while
producing multiple Art, Design, Narrative, and Outsource teams.
Jul 2019 - May 2021 - Alula Learn - Concept Art Lead and Animator
“Alula Jungle” and “Alula Island” Educational Video Games
- Worked closely with Structured Literacy and Dyslexia Specialist subject matter experts, CEO, and
Development Director on all aspects of educational deliverables, marketing, and student testing.
- Concept Art, Prop Design, Character Design, UI/UX Design, Final art assets and Animation.
- Blue sky concept art for game development including characters, minigame design, and world development.
Education
BS in Visualization, graduated Magna Cum Laude
2017 - 2020 - Texas A&M University
